Oculus Core 2.0’s Beta Is Now Available
Sony trials a disruptive sales model
VR headset sales show no signs of slowing as they past record numbers.
The number of VR headsets sold in the last 3 months exceeds 1 million units for the first time. This is great news for game development companies and inline with Zuckerberg's predictions that Virtual Reality is about to boom.
"Virtual reality headset shipments are showing no signs of slowing, as the quarterly total exceeded 1 million units for the first time in Q3 2017. Sony took the lead, shipping more than 490,000 PlayStation VR (PS VR) sets in Q3. It was followed by Oculus, which shipped 210,000 of its Rift headsets. HTC took third place, shipping 160,000 Vive VR units. Collectively, Sony, Oculus and HTC made up 86% of the total market in Q3 2017."
Read the full article here
"In Asia, Japan’s unique gaming and entertainment culture has helped VR adoption. VR in Japan has benefited immensely from the emergence of VR experience zones across the country, such as in Shinjuku, Tokyo. Japanese consumers enjoy living their fantasies in virtual reality, a trait that stems from their anime and gaming culture. “Sony is well placed to take advantage of this increasing interest in VR,” said Canalys Analyst Jason Low. “Sony has dominated the Japanese VR headset market since the release of the PS VR, taking more than an 80% share, and will continue to lead as it increases supply of the PS VR headset with bundles featuring new titles from popular franchises.”
The global VR headset market is expected to gain a sizeable boost in 2018 from new entrants supporting Microsoft’s Windows Mixed Reality platform. "
Understand how Virtual Reality Really works
If you have ever wondered how the virtual reality experience becomes so immersive, check out Oculus CTO John Carmack's WIRED challenge. He shares how VR systems work with so many brains!
"The technology behind modern virtual reality is rapidly evolving, but what exactly helps create a better sense of realism and immersion? WIRED has challenged Oculus CTO John Carmack to explain the concept of realism in virtual reality to 5 different people; a child, a pre-teen, a college student, a grad student and a VR expert. John goes over what makes his company's product, the Oculus Rift, so successful at creating convincing VR, as well as the initial hesitance to introduce the lower-powered Gear VR into the market".
How productive would you be working in Virtual Reality?
Our technology geek Lee is an accomplished, non-fiction, best-selling author and huge supporter of new tech on Kickstarter. From robotics to AI, 3D printing to VR and AR – for business and for fun, Lee loves seeing the future today.